Halo 3 HD Response From Bungie

In the Bungie Weekly Update: 9/28/07 release, Bungie confirms that Halo 3 does not run at 720p. The suspicions of many gamers is true, Halo 3 does in fact run at 620p. A key point to Bungie’s response is the indiscernible difference between the native 1152×640 image and the scaled 1280×720.

Excerpt from Bungie’s response:

“Naturally it’s more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers – both of which render at 1152×640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see – lighting. We wanted to preserve as much dynamic range as possible – so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image.”

“This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately “real” feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the “almost-720p” image effortlessly all the way up to 1080p if you so desire.”

Full Response: You Owe me 80p!

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