Climate Change Education From SimCity Societies

SimCity SocietiesThe upcoming SimCity Societies may not be just fun and games for some. Electronic Arts and BP have teamed up to provide climate awareness and an educational game. The collaboration brings together world-class game building skills and industry expertise on energy, electricity production and greenhouse gas emissions to highlight the impact of electricity generation on the emissions of carbon dioxide that are linked to climate change.

“Since their inception in 1989, SimCity games have served as excellent creative and educational tools to convey complex subjects. With SimCity Societies, we have the opportunity not only to demonstrate some of the causes and effects of global warming, but also to educate players how seemingly small choices can have a big global impact,” said Steve Seabolt, Vice President of Global Brand Development for The Sims Label at EA. “BP was one of the first major energy companies to publicly acknowledge the need to reduce carbon emissions and begin taking precautionary measures. As such, they are the perfect partner to help educate people on this important social issue in SimCity Societies.”

Just like all other SimCity games, the player has the freedom to choose what type of city, or in this case society, he or she wants to build. Similar to real-life, the least expensive and most readily-available buildings in SimCity Societies are also the biggest producers of carbon dioxide, an invisible gas that contributes to global warming. Alternatively, players can choose from a variety of BP Alternative Energy low-carbon power options. Using hydrogen and natural gas plants to wind farms and solar power, SimCity Societies encourages people to learn about some of the causes and consequences of global warming in an engaging, educational and meaningful way.

“The time was right for this partnership. EA was developing the next iteration of the SimCity series at the same time that we were looking for opportunities to raise awareness about low-carbon power choices,” said Carol Battershell, Vice President, BP Alternative Energy. “EA has a powerful reach to the next generation and BP has a suite of low-carbon power alternatives. In our collaboration through this innovative game, we can provide education on the issues surrounding climate change, its association with carbon emissions and the ability to take early positive action through low-carbon power choices.”

SimCity Societies will be available in North America and Europe on November 15, 2007. Visit simcity.ea.com for more information.

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